* HTML5 By all accounts, HTML5 is going to continue to be widely used and its capabilities will grow as well.* Tin Can API The eLearning software includes many more capabilities than SCORM. With the Tin Can API, different types of learning can be efficiently tracked and recorded.* Mobile Look for continued eLearning growth with mobile, especially with the popularity of tablets. According to a BI Intelligence report, global tablet sales will top 450 million units by the year 2016.* Gamification Expect to hear a great deal more about gamification. It refers to the use of game mechanics as well as various game design techniques in a non-gaming environment – whether that’s in schools, businesses or other settings. Part of the debate centers on learners’ interest, but the approach appears to be gaining acceptance.* CollaborationSharing and collaboration were key. Knowledge Management (KM) took a back seat and drifted out of focus after the hype phase. However it is on a comeback with greater vigor and force.